The Map: Slicing up Sydney

There are a variety of ways that regions in Sydney are considered, and they are not always used consistently. The designations here are chosen for their utility and by necessity, but may not always reflect real world designations in every case (there are several variations of regional divisions for instance). The divisions we will most probably deal with are Regional divisions and Local Government Divisions. It’s also possible that Electorate Divisions become relevant for some real power struggles, but there’s probably no need to initially worry about them.

Factions have a measure of Presence and Control in each of these regions. Note that ‘independent’ factions; wishy washy outcasts, lone wolves, wanderers, and other free spirits; as well as player created organizations, clubs, secret societies and so on; can gain Presence and Control as well. You don’t have to be an out-of-the-book faction nor do you have to share Control with a group if you think you’ve got the cojones to do it yourself, however unlikely or temporary such a scenario may be.

Control generally measures your influence in the region. In game this might affect your ability to, for instance, acquire uncommon equipment or prevent or be aware of the acquisition of equipment by others in that region. Several basic factors, such as connection to local government or presence in a region contribute to Control. A more detailed entry on the mechanics of Control is forthcoming.

Presence is generally a measure of your ability to account or be aware of the happenings within a region. While it is most basically a measure of feet-on-the-ground, i.e. how many of a particular allegiance reside in that region, other common factors might be spies or similar intelligence strategies, supernatural interventions or similar skills in acquiring and interpreting direct or indirect localized information. In game, this might affect your ability to discover actual vs apparent features of regions (like who’s really in control should a faction attempt to manipulate events secretly) as well as notice useful characteristics of the place like localities of note (such as low places, leylines, gates etc), item types of particular availability, as so on. A more detailed entry on the mechanics of Prescence is forthcoming.

Apart from basic or player-conceived methods of increased your Presence or Control, some plotlines may award permanent or temporary increases to these values as a natural consequence of the resolution of that plotline.

The major regions are further broken up into suburbs. Since suburbs may be too granular, they may not be used for mechanical purposes (eg considering regional presence/control). Instead, Local Government areas will likely be the most granular spaces to consider. Control of a region is achieved by control of a proportion of suburbs/Local Government divisions, else that region is contested or uncontrolled. Should Local Government Divisions (LGD) be the areas which add up to determine regional control, I should point out that Control of an LGD refers to the spatial area, not the governmental body itself. Control/influence over the governmental body naturally contributes to Control of the area.

While in reality Local Councils may fall across several regions, for our purposes they will be packed a bit neater.

These Regions, and their associated local governments [region; local governments] are:

Sydney CBD; City of Sydney (1).

Eastern Suburbs; Municipality of Woollhara, Waverly Council, City of Randwick (3).

Inner West/Canturbury-Bankstown; Burwood Council, Municipality of Strathfield, City of Canada Bay, Inner West Council, Canturbury-Bankstown Council (5).

Lower North Shore; Municipality of Lane Cove, North Sydney, Municipality of Mosman, City of Willoughby (4).

Upper North Shore; Ku-ring-gai Council (1).

Northern Beaches; Northern beaches Council (1).

Northwest Suburbs; Municipality of Hunter’s Hill, City of Ryde, The Hills Shire, Hornsby Shire (4).

Parramatta-Hills District; City of Parramatta Council, Cumberland Council (2).

South Western Suburbs; City of Fairfield, City of Liverpool, City of Campbelltown, Camden Council (4).

Southern Sydney; Bayside Council, Georges River Council (2).

Sutherland Shire/St George; Sutherland Shire (1).

Outer Western Suburbs; City of Blacktown, City of Penrith (2).

There are also state and federal electorate divisions. Because they are big picture government parliaments, they may have their uses, but do not contribute so directly to regional control. On the other hand, they involve substantial flexible influence which may achieve such ends, among others, anyway. Needless to say, the difficulty required to obtain relevance in these domains reflect their potency and the proficiency of those who already are.

 

Game Map

This will reflect the public, known distribution of factional regionality across Greater Sydney. Details forthcoming.

Regional Map

The go-to when we need to orient ourselves in space, this is a division of areas as they fall around the central metropolis/CBD of Sydney itself.

Regional/Local Government Division Overlay

This should give you some idea of how Regional Areas and Local Government Divisions coincide (and therefore which Divisions will contribute to control of which Regions). The scale is a bit wonky, but this map is just a visual re-iteration of the information above.

 

The Map: Slicing up Sydney

Deep Harbour Tanathica